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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Kane Fenris
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51
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Posted - 2013.07.29 15:16:00 -
[1] - Quote
@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days |
Kane Fenris
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52
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Posted - 2013.07.29 15:59:00 -
[2] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
over the top? ( i never meant to restore it to its op times opness) i woul trade in a lot for just haveingt better dmg/ ammo choice while flying the vaga. i hate barrage cause its a curse to minmatar ship design. id love to have more flexibility in ammo (sure some purposes would need to use barrage) but esp since the nerf (but not just because of it) barrage is the only choice you have cause its the only way to make most intresting minnie ships work.
some kind off toppic...: the only thing barrage should be is a ammo which allows to shoot acs a little but further in case of emergencys. not being the only way to kite effective. my ideas how to fix this by giveing med arty the role of med range kite weapon (would need some fixes) but would add amo flexibility and nice alpha vs trade of ppl could get under their guns which should be the counter to a true kite ship rather than to outlast it
[edit] i m not implying that arty would be the only way to fix the problem so if you dont like the idea dont tell me my proposal is **** if you agree with the problem |
Kane Fenris
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52
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Posted - 2013.07.29 18:25:00 -
[3] - Quote
Sergeant Acht Scultz wrote:Michael Harari wrote:The problem with the vaga is that med autocannons are awful for kiting and it doesnt have anything close to the grid needed to fit artillery Have you ever tried to fit 180's or 220's on your hull? -doesn't seem so, 180's are simply drones/frigate assassins and dps difference with 425's is acceptable considering such high tracking of those guns.
this is partly true
180's murder small stuf but th dps isnt just "a bit smaller" because of falloff you have a significant dmg reduction aut long kite ranges and therefore limit your vaga's engagement potential further.
the problem with 425's is vice versa + eventuall grid issues.
still 220s are the "best choice" but they dont have the 425's range pattern which i find is the minimum you need to have a actual edge over most ships that arent just outclassed by you beeing plain stronger. |
Kane Fenris
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52
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Posted - 2013.07.29 18:34:00 -
[4] - Quote
TrouserDeagle wrote:Kane Fenris wrote:Sergeant Acht Scultz wrote:Michael Harari wrote:The problem with the vaga is that med autocannons are awful for kiting and it doesnt have anything close to the grid needed to fit artillery Have you ever tried to fit 180's or 220's on your hull? -doesn't seem so, 180's are simply drones/frigate assassins and dps difference with 425's is acceptable considering such high tracking of those guns. this is partly true 180's murder small stuf but th dps isnt just "a bit smaller" because of falloff you have a significant dmg reduction aut long kite ranges and therefore limit your vaga's engagement potential further. the problem with 425's is vice versa + eventuall grid issues. still 220s are the "best choice" but they dont have the 425's range pattern which i find is the minimum you need to have a actual edge over most ships that arent just outclassed by you beeing plain stronger. 425s still horribly wreck small ships all the time with falloff bonus and TEs. Why you have to be bad?
yes you can wreck small ships with 425... thats not the problem with 425's
the problem with 425's youll clip your dmg with barrage loaded easy |
Kane Fenris
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54
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Posted - 2013.07.29 21:30:00 -
[5] - Quote
Alekseyev Karrde wrote:
Vaga
The Cynabal isnt *just* the problem with the Vaga, it's that the Cynabal is doing what the Vaga used to be able to do and what everyone wants them to be able to do again. Nerfs to speed, nerfs to tracking enhancers, and buffs to the speed of other ships have edged the Vaga out of it's kiting damage role.
Question: Rather than a shield boost bonus, have you considered a second falloff bonus?
+1 this and mybe a little pg would fix the ship not in the best way (imho) but certainly would make it powerfull (id even take a tracking bonus as second choice over shield boost if pg is enough to fit 425 wo major problems) |
Kane Fenris
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55
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Posted - 2013.07.30 14:34:00 -
[6] - Quote
Veshta Yoshida wrote: Base DPS is ~500+ using 220's w. faction ammo (duh!) and twin Gyros.
and nealy nothing of those dps applys at its fiting range (kiete) when useing that ammo.
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Kane Fenris
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56
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Posted - 2013.07.30 15:24:00 -
[7] - Quote
Hannott Thanos wrote:Danny John-Peter wrote: So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.
Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE. So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.
because that 239dps at 25km isnt good enough to ill stuff you want to kill in a vaga. (bigger ships than destroyers frigs or some t1 cruisers) and to kill those you can easily fly other ships that do the same stuff better. or do you prefere to fly a vaga just to murder frigs ?
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Kane Fenris
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56
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Posted - 2013.07.30 19:33:00 -
[8] - Quote
Baali Tekitsu wrote:Stupid Idea: EvE is lacking a dedicated Cyno boat. Have them a second role bonus "500% to HP while cynosural field generator is active". This would make them pretty unique and give them a special role.
last time i checked covert recon ships were pretty much dedicated cyno ships |
Kane Fenris
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56
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Posted - 2013.07.30 19:53:00 -
[9] - Quote
Diesel47 wrote:HAC special bonus.
Ability to fit Micro Jump Drives and fitting requirement decreases.
Imagine that..
horrible idea as i stated in round one it would kill the purpose of mjd's on bs.
it must stay a bs excluseive |
Kane Fenris
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57
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Posted - 2013.07.30 21:25:00 -
[10] - Quote
Baron vonDoom wrote: HAC vs. BS performance never was their problem - the problem has always been their performance against T1 Battlecruisers - The introduction of Tech 3 cruisers and later Tier 3's aggravated the problem, the fact that T1 cruisers now outmaneuver HACs has aggravated it even more - and you give us a bonus that helps them against BS whilst posting DPS graphs that show how it wont help medium turret damage mitigation at all whilst corroborating that a Tier 3 BC will still out-DPS a Zealot between ~16-38 km against a HAC at max speed with the bonus applied and an angle of 60-¦.
Are you kidding?
An AB Speed bonus would deal with current issues far better.
i tend to agree but i think then you woud have to dual prop fit the ships most of the time which isnt easy on every hull. |
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Kane Fenris
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57
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Posted - 2013.07.30 21:43:00 -
[11] - Quote
Hannott Thanos wrote:Diesel47 wrote:I think the problem is CCP is unwilling to take any risks when it comes to EvE.
Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.
Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups. You mean like how WoW have had so much powercreep that having a fully tinkered vanilla character vs a decent [last expansion] character is like fighting a Vindicator with an unfit Velator? CCP is the only company I know of in the history of gaming that have done balancing right. Everyone else do powercreep and/or massively fuuuck up the economy. CCP has done neither.
allthough i dont agree with all they do i must say youre right. |
Kane Fenris
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57
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Posted - 2013.07.30 22:47:00 -
[12] - Quote
Diesel47 wrote:paritybit wrote:Diesel47 wrote: Then you should encourage CCP that HACs need a role other than OP t1 crusier.
Right now what is the cerb besides a stronger caracal? ETC.
Something to set them apart from every other ship in the game, aswell as being useful so people fly them.
It's pretty obvious they don't want to do this. So I was going for the next best option which is to give the a similar relationship to that between Tech 1 Frigates and Assault Frigates; Assault Frigates are beefier but slower than Tech 1 Frigates. They have a different engagement profile and you fly them differently. I still think the relationship between Tech 1 Cruisers and Heavy Assault Cruisers will be dysfunctional (because most people fit Tech 1 Cruisers with microwarpdrives already, so there's no real fitting difference), but it will be a little better than what's being proposed now. Not if we all whine hard enough.
i reduced my expectations....
...realisticly all i wat now is to get more pg on the vaga. |
Kane Fenris
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59
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Posted - 2013.07.31 12:29:00 -
[13] - Quote
Hannott Thanos wrote:Fewell wrote: The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage.
Sooo... Loading long range ammo to be able to do damage at the longest unbonused point range is a bad thing? I want my Thorax to do 300 dps at 25km with Antimatter then.
realisticly youll end up with about 200 in most cases still under 200. and this with a fixed dmg pattern with not so great dmg composition.
considering youl have to outdps ships at that range cause your not that durable yes its dps is sucky there are quite some ships that can even tank the dmg no problem. and quite a another few who easyly can scare you off by their fire power.. and even if you find someone youl want to engage things can go south easy with a small piloting error when you get to close. and as i stated earlier i want to kill more than frigates when i undock a vaga.... |
Kane Fenris
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59
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Posted - 2013.07.31 12:31:00 -
[14] - Quote
[edit] failquote sry |
Kane Fenris
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59
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Posted - 2013.07.31 16:31:00 -
[15] - Quote
Harvey James wrote:Cearain wrote:
I think the main problem with the vaga is not the vaga but the te nerf.
Vaga recieved another bonus out of thin air. It is definitely improved. Will it beat out a cynabal for the kiting role when it fits a shield extender, asb, point and mwd in the mids? I am not sure but I think it probably will.
What the Vaga needs is to be able to fit 425's that would add 9km to its current range and reduce the gap between the cynabal being better.
THIS ^
give us pg so the xlasb can fit 220 and the other versions can fit 425 wo major issues meaning wo not fitting something useful in the utility high haveing to use implants etc.... |
Kane Fenris
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62
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Posted - 2013.07.31 22:32:00 -
[16] - Quote
Kais Fiddler wrote:Naomi Knight wrote:btw ishtar gets lame double bonuses why other ships cant get those? like 7.5% optimal and tracking for med hybrids instead of 10% optimal /lvl for the eagle?
oh any other bonuses gets implemented into the ship hull then why cant the 4%/lvl resist bonus put directly into the eagle hull and give it another bonus? The resist bonus is far more powerful than the speed or cap recharge bonus.
somebody here hasnt learned yet that naomi is a dedicated troll |
Kane Fenris
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63
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Posted - 2013.08.01 06:30:00 -
[17] - Quote
Bouh Revetoile wrote:M1k3y Koontz wrote:Hannott Thanos wrote:Diesel47 wrote:Vagabad needs PWG buff.
I want to use arties/425mm on it. The Deimos needs 13.000 pwg and 800 CPU. I want to use Large guns and double XL ASB. Post constructively or don't post, we're trying to make the Vaga a useful ship that can actually use its shield booster bonus without having to fit an ACR. He was underlining a bit sarcasticaly that asking for your ship to be able to fit everything you can possibly need is unreasonable. You are asking too much sir, and it's not christmas yet. Because if you think about it, the Vagabond can fit guns and ASB to profit from all of its bonus. You're only asking more without real reasons.
oh really? ever tried to fit a vaga ? 425mm +med neut +mwd and your at 98.99% pg (tech2)
and i'm only asking for the 425's cause its the only way i see that ccp could/would fix its dmg projection prolem a little.
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Kane Fenris
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63
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Posted - 2013.08.01 06:44:00 -
[18] - Quote
I'm Down wrote:I think my favorite line ever is a dev saying he doesn't believe cruisers should fit all cruiser sized modules as a design element.
My jaw literally dropped.
even if you drop the med neut to a small your still tight on grid.... if thats your meaning.... |
Kane Fenris
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64
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Posted - 2013.08.01 10:01:00 -
[19] - Quote
Cyaron wars wrote: Now if we will put more or less standard fits for every ship class and add ISK vs Ship capabilities we will see that even after buff HACs are way too expensive and require long time to train for basically not so significant difference.
so basically HAC'S are the apple equivalent for #spaceshiphipters |
Kane Fenris
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66
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Posted - 2013.08.01 22:08:00 -
[20] - Quote
yup a tc on top of tes will not solve poroblem plz no 5th mid |
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Kane Fenris
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66
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Posted - 2013.08.03 14:48:00 -
[21] - Quote
Diesel47 wrote:W0lf Crendraven wrote: This leaves the range as a problem, there are 3 solutions, 1. give it a second faloff bonus, + increasing its dps by 50or so (+ a bit more fitting for 425s). 2. Give it a massive grid bonus and a tracking bonus, this would enable it as a arty kiting ship. 3. Change its weapons to missiles.
2 is the best option.
i proposed this at the start of the first thread but oly got laughed at..... and eve got called dumb/stupid (tracking has to be huge enough you can hit from 15-18km +)
it would be not quite like the old vaga but distinct from the cyna and would get rid of the overlap of those ships. |
Kane Fenris
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66
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Posted - 2013.08.03 19:43:00 -
[22] - Quote
Shereza wrote:Kane Fenris wrote:i proposed this at the start of the first thread but oly got laughed at..... and eve got called dumb/stupid (tracking has to be huge enough you can hit from 15-18km +)
it would be not quite like the old vaga but distinct from the cyna and would get rid of the overlap of those ships. I'd like to play devil's advocate and ask the question, "So if the vagabond gets a tracking bonus and a heavy boost in power grid in order to function as an 'arty kiter' just how would that affect its performance in close-range combat roles? I mean from my perspective more grid means more plates/extenders and more buffer, and more tracking means better damage application against faster targets in close making it a potential frigate murder machine rather than an 'arty kiter.'
ahead of you!
i stated the tracking bonus should be to arti only to prevent abuse if you dont belive me check my posts dunno if in this part or in the first . (cause its rather obvious) the pg ? if people get creative with the higher pg and dont want to use the tracking cause they dont want to mount the artys they are free to do so cause i think to have 1 bonus less would be just a fair trade of. |
Kane Fenris
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66
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Posted - 2013.08.03 20:25:00 -
[23] - Quote
W0lf Crendraven wrote:Kane Fenris wrote:Shereza wrote:Kane Fenris wrote:i proposed this at the start of the first thread but oly got laughed at..... and eve got called dumb/stupid (tracking has to be huge enough you can hit from 15-18km +)
it would be not quite like the old vaga but distinct from the cyna and would get rid of the overlap of those ships. I'd like to play devil's advocate and ask the question, "So if the vagabond gets a tracking bonus and a heavy boost in power grid in order to function as an 'arty kiter' just how would that affect its performance in close-range combat roles? I mean from my perspective more grid means more plates/extenders and more buffer, and more tracking means better damage application against faster targets in close making it a potential frigate murder machine rather than an 'arty kiter.' ahead of you! i stated the tracking bonus should be to arti only to prevent abuse if you dont belive me check my posts dunno if in this part or in the first . (cause its rather obvious) the pg ? if people get creative with the higher pg and dont want to use the tracking cause they dont want to mount the artys they are free to do so cause i think to have 1 bonus less would be just a fair trade of. Thats not a good idea tho, a weapon only bonus forces it into one specific role, something you dont ever want to happen. This btw is why all active tank boni are bad.
uhm yeah ..... cause the vagabond is a allround ship (and on top of that t2 are supposed to be specialized) i on my part have rather a ship thats specialized and worth flying than a ship i dont care about cause its not worth flying |
Kane Fenris
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72
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Posted - 2013.08.06 14:27:00 -
[24] - Quote
Cassius Invictus wrote:Danny John-Peter wrote:
[Sacrilege, Solo] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Medium Ancillary Armor Repairer, Nanite Repair Paste Ballistic Control System II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Small Capacitor Booster II, Navy Cap Booster 400
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Small Unstable Power Fluctuator I
Medium Anti-Thermic Pump I Medium Bay Loading Accelerator II
Valkyrie II x5
48K EHP, 393DPS heated AAR tank, 555/630 DPS with faction and medium drones, cap stable without injector and MWD, all before links or implants.
Your problem is?
Mixed tank? Lol. That is my comment to this fitting. As for the rest: Why do I need a cap booster (except for ridiculous mixed tank repairer)? Why can I only fit one BCS while other ships can fit 2/3 (Zealot) AND have an additional turret. 555 dps with one BCS? More of a EFT bug...
you notice the bay loading accelerator II? probably you know mechanics not half as much as you think !
imho ist a fit thats not too shaby. and who says i may not fit a 1600plate i an active tank ? erver tried it? i wouldnt judge that fast. |
Kane Fenris
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72
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Posted - 2013.08.06 17:54:00 -
[25] - Quote
everybody saying the vagabond is fine should make a list
one side ships safe to engage in a vagabond and killable in a vagabond
other side ships unsafe to engage or not killable in a vagabond
and then come here again and still telling its a ok ship to fly stop liveing in the past (pre blaster buff pre ABC prete nerf pre cruiser balance)....
its outdated and will suffer after this change in time everbody will see it but that will liek all things in eve bee a long time .... |
Kane Fenris
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72
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Posted - 2013.08.06 18:29:00 -
[26] - Quote
Harvey James wrote:RISE
you still need to improve armour tanking for the Deimos to be competitive with a ASB Vagabond .. especially cap usage and the ridiculous nanite reload time
i highly doubt that the deimos needs further buffs....
@Rise some people argued their asses off (inclueding me) that the new tempest needs further changes to be on one lvl with other bs. you didn't buff it according to peoples arguments. yet were still waiting to be proven wrong. the tempest remains sub pair with other bs (you can search battleclinic for a recent fit and wont find many if any fits and even those youll find are garbage @all if you dont belive me check it i'd gladly be proven wrong and that the tempest is a good ship cause i love it)
plz Rise dont let the same thing happen to the vagabond ! |
Kane Fenris
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72
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Posted - 2013.08.07 11:52:00 -
[27] - Quote
CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20)
yay atleast smoething |
Kane Fenris
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72
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Posted - 2013.08.07 21:10:00 -
[28] - Quote
@ rise
one last request since vaga is supossed to be asb tanked could we have a little bit more cargohold plz? |
Kane Fenris
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72
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Posted - 2013.08.08 08:37:00 -
[29] - Quote
Romar Thel wrote:CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) ok, and where is the actual boosting?
with skills its quite a bit though i would have hoped for about 10 pg more |
Kane Fenris
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72
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Posted - 2013.08.08 19:09:00 -
[30] - Quote
Harvey James wrote:Pesadel0 wrote: Well clearly if a caldari ship missiles and slow moving brick is being has fast as a minmatar fast/nimble guerilla ship it must be changed no?
If i have to explain to you why a cruiser should be quicker than a Battlecruiser than you shouldn't be posting on the forums
Harvey James wrote:mm.. the claymore is nearly as fast as the eagle!!!! .. what does this tell you???
to me this sounds like the cruiser is faster than the bc.... |
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Kane Fenris
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74
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Posted - 2013.08.15 21:49:00 -
[31] - Quote
Akturous wrote:Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well. Some space please.
+1 vaga with new asb bonus suffers from its unchanged cargo too |
Kane Fenris
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74
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Posted - 2013.08.16 22:36:00 -
[32] - Quote
W0lf Crendraven wrote:Kane Fenris wrote:Akturous wrote:Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well. Some space please. +1 vaga with new asb bonus suffers from its unchanged cargo too Nope, not really, if you get 3 relaods off then youll be in trouble. But i doubt you will in a single fights. Also i agree, the cyna shouldnt get nerfed, it if anything needs a buff (double faloff bonus too), the times when it was op was before t1 cruiser and navy cruiser revamp. It right now is ok.
uhm yeah ... so when i kill someone and want to loot some stuff ill need to throw out stuff? and why you asume youll only get 1 fight? stocking up in null isnt easy... |
Kane Fenris
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74
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Posted - 2013.08.17 22:09:00 -
[33] - Quote
Jerick Ludhowe wrote:W0lf Crendraven wrote:I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.
Also, have you actually flow the vagabond? It's not a pure kiting ship like it use to be (although it's better than it was) it's a "hybrid" kiting ship with robust brawling capabilities compared to similar ships.
i looked it up in a Dictionary Eve/English:
hybrid ship: -not good at anything -sucks at everything -not worth the isk
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Kane Fenris
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75
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Posted - 2013.08.21 21:45:00 -
[34] - Quote
elitatwo wrote:Phaade wrote:elitatwo wrote:Phaade wrote:Man, you must not have tried the Deimos on Singularity. It will not die to ANYTHING in it's weight class 1v1, including friggin faction HACs. It won't die to Command ships, laughably destroy CBC's and ABC's, will kill any BS without huge reps or Neuts, it's pretty much easymode.
I don't think you realize just how ridiculous it is. At the very least, it certainly is not in line with other HACs.... it's like what the sacrilege wishes it were. You mean, OMG it's a Gallente boat that does certain things better than a Cynabel or Vagabond, so it must be op. Only Cynabels and Vagabonds get to do that, period. First, I don't fly either of those ships. Second, those are kiting ships, not brawling ships. Wtf are you talking about? I am so sorry that I don't use autocannons. But I do know that autocannons to moar damage if you get closer to your victim.
yup they do but under neraly all condition they are now worse than blasters which shouldnt be the case... (this is considering all the relevant fits on the relevant hulls under current game mechanics) |
Kane Fenris
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75
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Posted - 2013.08.21 21:53:00 -
[35] - Quote
Mournful Conciousness wrote:What about the condition that the ship they're on is out of cap? Are they worse then? Just sayin' just w8ted for someone to pull the capless car tbh.....
for me it doesnt make sense to have a advantage to be capless when all the hulls are adapted to support capless guns...
i have a advantage which is no advantage? |
Kane Fenris
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75
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Posted - 2013.08.21 21:53:00 -
[36] - Quote
Kane Fenris wrote:Mournful Conciousness wrote:What about the condition that the ship they're on is out of cap? Are they worse then? Just sayin' just w8ted for someone to pull the capless card tbh..... for me it doesnt make sense to have a advantage to be capless when all the hulls are adapted to support capless guns... i have a advantage which is no advantage?
sry for the qoute just wanted to erase the typo in "card" |
Kane Fenris
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75
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Posted - 2013.08.21 22:24:00 -
[37] - Quote
Mournful Conciousness wrote:I guess you're talking about the Vaga? The fact that it has a strong capacitor allows it to zip about at 4000m/s for a very long time, with a very small sig radius. If it does get caught, it's able to keep fighting (while using the self rep bonus) to it's last breath. I think it's a very tasty little ship.
For example, put some remote logi on it and it's a very nice little bhaalgorn or armageddon killer, as well as an awesome tackler, skirmisher, escapologist.
Alll these ships have advantages that should be viewed in the context of the real game, not in hypothetical 1v1 HAC contests.
In the end, for a 1v1 everyone will bring the baddest thing they have.
no im not refereing to a single ship.... |
Kane Fenris
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75
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Posted - 2013.08.23 15:13:00 -
[38] - Quote
Harvey James wrote:Mournful Conciousness wrote:vaga is way more powerful than it was. it doesn't run out of cap so quickly so it can kite for longer. it's as fast as it was before plus it gets the repair bonus so if it gets caught (unlikely) it will survive much longer than its predecessor.
do people who post here try the ships on sisi first, or is it only me? It needs a speed nerf .. it shouldn't be faster than the stabber it looks like a straight upgrade to it rather than a T2 version
and why this si automatically the vagas fault?
they changed the stabber with all t1 hulls before they changed the vaga when it was clear that the vaga wont end up in a new role when it gets changed.... so the only conclusion to be drawn from this is that the wanted it to be like this. and why not? if the isk drifference equals the power diffrence theres an argument for flying both ships dependent on your preferences fly cheap or fly most powerfull so there that trade off.
the staement you may be reffereing to that tey do not want t2 to be straight upgrades was a statement towards diversity. and haveing one or two hulls wich break that rule strangely even adds diversity in general. |
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